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Vorname: Alex

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1

08.01.2011, 01:36

Patch 4.0.6 - PTR Notes

Zitat


General
  • All guild banners now reward bonus reputation in addition to honor and experience.

Dungeons & Raids
  • Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add these lower-level dungeons into the rotation.

The Vortex Pinnacle
  • The wind direction and fun coefficient of the Cyclones that appear in Heroic difficulty during the Altairus encounter have improved clarity.

PvP
Strand of the Ancients
  • The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.

Classes
Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Inquisition is no longer dispellable.
  • Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.

Holy
Retribution
  • The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
  • Zealotry is no longer dispellable.

Bug Fixes
Professions
Archaeology
  • Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.

Jewelcrafting
  • Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
  • New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.

Items
  • The cooldown on the Horde Battle Standard has been adjusted to 10 minutes to be consistent with the Alliance version.

User Interface
  • Players can now individually remove raid world markers.
  • The Reputation Pane now saves which reputation categories are expanded or collapsed.

Character Info Window
  • The Haste display on the Character Info window (C) now shows the total haste percentage, rather than only haste from haste rating.

Unit Frames
  • Predicted healing (previously only available for Raid Frames and raid-style Party Frames) has been added to the following unit frames: Player Frame, Party Frame, Target Frame, Focus Frame.

Addon Changes
  • Canceling buffs are only restricted during combat.
  • The direction of spell flyouts are set via attribute.
  • Console commands have been added to the login screens: ExportInterfaceFiles art, ExportInterfaceFiles code.

Quests & Creatures
Tol Barad Peninsula
  • Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream's Reach in Tol Barad Peninsula for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.
  • Kill credit for the Tol Barad bonus quest bosses will now be granted to players who have helped attack them, even if they are not in the same group. These bosses include Problim, Archmage Galus, Warden Silva, and Svarnos.
  • The Farson Keep Prisoner summoned for the quest "Walk A Mile In Their Shoes" will now only be visible to the player who summoned him.



Quelle : MMO - Champion





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Raniara

Profi

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2

08.01.2011, 02:23

Denke das brauch man hier net posten jeder der sich damit nicht selbser befasst isn nub
JUST

BRING

IT

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3

08.01.2011, 06:11

..../sign

Deine Mühe in allen Ehren Alex....und gel., wenn man mal nen verborgenes Leckerli, wie aktuelle simcrafts ausgräbt, finde ich das supi.

Einem erwachsenen Menschen hingegen 'nen Sabberlatz umzubinden, weil er nicht vernünftig essen kann, hingegen nicht.

Wer raiden will, sollte ein soviel Klassenverständnis und -interesse aufbringen, selber mal die banalsten Seiten zu checken.

Gib dem Hungrigen keine Fische, sondern zeig ihm, wie man angelt.
Um manche Delikte zu begreifen, genügt es die Opfer zu kennen.

Ceterum censeo hordem esse delendam (frei nach Cato .d. Ä.)

Our whole universe was in a hot dense state, then nearly fourteen billion years ago expansion started. Wait...

Alyzee2

Fortgeschrittener

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4

08.01.2011, 10:42

Denke das brauch man hier net posten jeder der sich damit nicht selbser befasst isn nub
Wenn es Euch nicht interessiert lest es nicht, dafür gibt es einen aussagefähigen Topic, solche Kommentare braucht kein Mensch.

Lg

Raniara

Profi

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5

08.01.2011, 11:03

Ich denk auch das ich das gestern ein bisschen "zu" krass ausgedrückt habe, dennoch is es ganz klar meine Meinung das es nicht schadet wenn jeder so nen paar Seiten hat(für seine klasse) die er ab und wann mal abrufen sollte, soviel Selbstständigkeit sollte man jedem hier zutrauen dürfen.
JUST

BRING

IT

Kopareo[SotD]

SotD Gründer

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6

08.01.2011, 12:54

Wo ist das problem wenn die Aktuellen Patchnotes auch bei uns im Forum stehen? oO Immerhin gehts hier um WOW. Wir sind eine WOW Gilde. Es gibt absolut keinen Grund, warum er die Patchnotes nicht auch hier hinstellt.

Habt ihr grad umbedingt das bedürfniss zu Posten? Ich komm ins Forum und seh in jedem noch so alten Thread nen Sinnloses Posting von Raniara, warste gestern besoffen? XD


Achievement Counter (End Cataclysm): 1271 / 1402 (90%) - 13595 :rank9:
Achievement Counter (Mists of Pandaria): 1634 / 2057 (79%) - 17195 :rank9:
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Levelcounter: 62 to go

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7

08.01.2011, 17:41

Ich habs auch lieber online im SotD-Forum als im Blizz OfflineForum oder wo anders - aber Geschmäcker sind wie Ohrfeigen bekanntlich unterschiedlich.
.
Armory Link
.
Annuntio vobis gaudium magnum - Habemus Papam qui sibi imposuit nomen ANUBIS I

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8

12.01.2011, 08:13

Zitat

General
  • Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
  • Many rare creatures that went into hiding upon Deathwing's emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!

Dungeons & Raids
  • Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.

Blackrock Caverns
  • Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.

Grim Batol
  • Faceless Corruptors now move 10% more slowly.
  • Players may still use spell and abilities while afflicted by Forgemaster Throngus's Impaling Slam.
  • Valiona's Devouring Flame damage has been reduced by 20%.

Halls of Origination
  • The duration of the Flame Wardens' Raging Inferno has been reduced by 80%.
  • Anraphet's Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
  • Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.
  • Setesh seeks a portal every 25 seconds, up from 20.

Lost City of the Tol'vir
  • Lockmaw no longer tolerates fighting in his treasure room.

Shadowfang Keep
  • Baron Ashbury
    • Sadly, in his hubris he has forgotten how to Mend Rotten Flesh.
  • Lord Walden
    • Conjure Poisonous Mixture now deals more initial damage.
    • Frost Mixture is now area-of-effect damage.
    • Toxic Catalyst now deals less damage over time.

The Stonecore
  • Stonecore Earthshapers' Dust Storm does slightly less damage.
  • Corborus
    • The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.
    • The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.
  • High Priestess Azil
    • She grew! She's now 175% the size of a human, up from 125%.
    • Gravity Wells should kill Devout Followers more quickly.
    • The cast time of Force Grip is now 1.5 seconds, up from 1.
    • The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects.
  • Slabhide
    • The ground phase lasts longer and has fewer stalactites.
  • Ozruk
    • There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter.
    • The cast time of Shatter has been increased to 3 seconds, up from 2.5.
    • Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
  • Bug Fixes
    • Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.

Throne of the Tides
  • The damage done by Lady Naz'jatar's Shock Blast and Naz'jar Tempest Witch Chain Lightning has been reduced.
  • Tainted Sentries Swell damage has been reduced.
  • The damage of Blight of Ozumat has been reduced by 25% per stack.

The Vortex Pinnacle
  • Creatures
    • Desperate Speed cast by Temple Adepts has had its duration reduced significantly.
  • Altairus
    • The visual effects in this encounter have been adjusted to make the wind direction easier to read.
    • Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
  • Asaad
    • Skyfall Stars are now summoned to help him defeat players.
    • Static Cling has had its cast time increased to 1.25 seconds, up from 1.
  • Grand Vizier Ertan
    • His health has been reduced slightly.
    • He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.
  • Bug Fixes
    • Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.





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9

12.01.2011, 08:14

Zitat

PvP
Tol Barad
  • Players will now be teleported out of the Tol Barad micro dungeons 15 minutes before the beginning of the next battle.

Classes
Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Necrotic Strike's absorption effect is now reduced by the target's resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15.
  • The spell hit bonus previously given by Virulence (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.

Blood
  • Bone Shield now has 4 charges, up from 3.
  • If Death Strike is used while a Blood Shield is already active, the new absorb will stack with the old one instead of replacing it.
  • Scarlet Fever now applies via Blood Plague, rather than Blood Boil.

Frost
  • Chilblains now also causes Chains of Ice to root the target for 1.5/3 seconds.
  • Hungering Cold now has a PvP duration of 8 seconds.

Unholy
  • Blightcaller (Mastery) has been redesigned and renamed Dreadblade. It increases all Shadow damage by 2.5% per point of mastery.
  • Death's Advance (new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.
  • Sudden Doom is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
  • Virulence has been redesigned. It now grants 10/20/30% additional disease damage.

Glyphs
  • Glyph of Dark Succor (new talent) raise the minimum healing done by Death Strike from 7% to 20% of maximum health, but only while in Unholy or Frost Presence.

Runeforging
  • Swordbreaking and Swordshattering now reduce disarm duration by 60%, up from 50%.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Entangling Roots now has a PvP duration of 8 seconds.
  • Hibernate now has a PvP duration of 8 seconds.
  • Moonfire mana cost has been reduced from 18% to 9%.
  • Nature's Grasp now has a PvP duration of 8 seconds.
  • Prowl is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
  • Skull Bash's lockout time has been reduced to 4 seconds, down from 5.
  • Soothe is now instant cast, down from 1.5 seconds.
  • Worgen and troll druids now have new art for Swift Flight Form.

Balance
  • Sunfire mana cost has been reduced from 18% to 9%.
  • Total Eclipse (Mastery) benefit from mastery increased by approximately 33%.

Feral
  • Infected Wounds now has a PvP duration of 8 seconds.

Restoration
  • Empowered Touch now also affects Regrowth. In addition, after Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed Lifebloom, and will not refresh other copies of Lifebloom.
  • Natural Shapeshifter has been reduced to a 3/6-second increase to Tree of Life's duration, down from 5/10.
  • Symbiosis (Mastery) benefit from mastery increased by approximately 16%.
  • Tree of Life no longer grants immunity to Polymorph. In addition, its duration has been reduced to 25 seconds, down from 30.
  • Wild Growth healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10.

Glyphs
  • Glyph of Entangling Roots redesigned. It now reduces the cast time of Entangling Roots by 0.2 seconds, rather than making it instant cast.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Cobra shot cast time is now affected by haste.
  • Concussive Shot duration has been increased to 6 seconds, up from 4.
  • Freezing Trap now has a PvP duration of 8 seconds.
  • Master's Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
  • Steady Shot cast time is now affected by haste.
  • Wing Clip now has a PvP duration of 8 seconds.

Marksmanship
  • Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.

Survival
  • Black Arrow damage has been reduced by 25%.
  • Explosive Shot damage has been reduced by 25%.
  • Hunter vs. Wild has been increased to 5/10/15% Stamina, up from 4/8/12%.
  • Serpent Spread can now only affect up to 4 targets per Multi-Shot, down from unlimited.

Glyphs
  • Glyph of Concussive Shot redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.

Bug Fixes
  • Cobra Shot now properly increases the duration of the Serpent Spread Serpent Sting.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Arcane Barrage mana cost has been reduced by 8%.
  • Arcane Blast mana cost has been reduced by 12%.
  • Counterspell lockout duration reduced to 7 seconds, down from 8.
  • Fireball mana cost has been reduced by 25%.
  • Polymorph now has a PvP duration of 8 seconds.
  • Ring of Frost: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning. In addition, Ring of Frost now has a PvP duration of 8 seconds.
  • When a mage uses the Invisibility spell, it will now also cause their pet Water Elemental to become invisible.

Arcane
  • Slow now has a PvP duration of 8 seconds.

Fire
  • Firestarter now allows the mage to cast Scorch while moving (regardless of which armor spell is used), and no longer eliminates Molten Armor's critical strike chance reduction.
  • Flashburn (Mastery) benefit per mastery has been increased by 12%.
  • Living Bomb mana cost has been reduced by 22%.

Frost
  • Deep Freeze damage done has been reduced by 20%.
  • Fingers of Frost can no longer be dispelled and now also increases Ice Lance damage by 15%.
  • Frost Specialization now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Frostbolt damage by 15%.







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10

12.01.2011, 08:14

Zitat

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Forbearance
    • The duration has been lowered to 1 minute, down from 2.
    • Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin.
    • This was an old design from when Divine Protection caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
    • Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light).
    • Since only Divine Shield, Lay on Hands and Hand of Protection cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
  • Holy Wrath no longer counts nearby critters when dividing damage among its targets.
  • Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar's Verdict) can now trigger this seal.

Holy
  • Protector of the Innocent heals for 30% less.

Protection
  • Vindication no longer allows Hammer of Justice to interrupt stun-immune targets. With Rebuke baseline, this functionality is no longer necessary.

Retribution
  • Act of Sacrifice will no longer cause Cleanse to remove movement impairing effects from vehicles the paladin is riding.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Mind Control now has a PvP duration of 8 seconds.
  • Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.
  • Prayer of Healing effectiveness has been reduced by 15%.

Discipline
  • Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
  • In addition to Strength of Soul's existing effects, when Power Word: Shield is placed on oneself, the priest becomes immune to silence, interrupt, and dispel effects for 2/4 seconds.

Holy
  • Chakra
    • Binding Heal and Holy Word: Serenity now refresh the duration of Renew on the target, in addition to the other direct heals.
    • Binding Heal, Flash Heal, Greater Heal can now trigger Chakra: Serenity.
    • Mind Spike can now trigger Chakra: Chastise.
  • Circle of Healing effectiveness has been increased by 30%.
  • Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.

Shadow
  • Shadow Orbs benefit from mastery has been increased by approximately 16%.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Blind now has a PvP duration of 8 seconds.
  • Crippling Poison now has a PvP duration of 8 seconds.
  • Sap now has a PvP duration of 8 seconds.
  • Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.

Assassination
  • Deadly Momentum critical strike bonus now lasts for 15 seconds, up from 10.

Combat
  • Main Gauche (Mastery) now provides a chance to deal an attack for 100% of main-hand damage. This attack can trigger Combat Potency.
  • Restless Blades now also reduces the cooldown of Redirect.
  • Vitality now increases attack power by 25%, up from 20%.

Subtlety
  • Executioner (Mastery) has been increased from 2% to 2.5% per point.
  • Find Weakness now grants 35/70% armor reduction, up from 25/50%.
  • Preparation no longer resets the cooldown of Evasion.
  • Sanguinary Vein now gives a rogue a 50/100% chance for their own Bleed effects to not break their Gouge.
  • Shadowstep's cooldown has been increased to 24 seconds, up from 20 seconds.
  • Sinister Calling now grants 30% Agility, up from 25%, and increases Backstab and Hemorrhage damage by an additional 40%, up from 25%.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Chain Heal's effectiveness has been increased by approximately 10%.
  • Hex now has a PvP duration of 8 seconds.
  • Purge now dispels a single effect instead of two.
  • Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.

Elemental Combat
  • Earthquake damage has been increased by approximately 10%.

Enhancement
  • Flametongue Weapon damage now scales from attack power instead of spell power (for Enhancement shaman only).
  • Purge no longer has its mana cost reduced by Mental Quickness.

Restoration
  • Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
  • Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.
  • Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.
  • Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
  • Demon Armor and Fel Armor no longer cost mana and last until canceled.
  • Fear now has a PvP duration of 8 seconds.
  • Fel Armor now increases the warlock's maximum mana by 10% instead of regenerating health.
  • Seduction (Succubus) now has a PvP duration of 8 seconds.

Affliction
  • Unstable Affliction's silence effect has been reduced to 4 seconds, down from 5.

Demonology
  • Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
  • Felstorm (Felguard) damage has been reduced by 20%.
  • Immolation Aura damage has been reduced by roughly 30%.
  • Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
  • Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.

Destruction
  • Burning Embers damage has been reduced by 15%.
  • Fiery Apocalypse (Mastery) benefit from mastery increased by approximately 8%.
  • Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Hamstring now has a PvP duration of 8 seconds.
  • Inner Rage has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during Deadly Calm. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
  • Slam cast time is now affected by haste.

Fury
  • Bloodthirst damage has been increased by approximately 30%.
  • Raging Blow weapon damage percent (at level 80+) has been increased from 110% to 145%.

Protection
  • Charge's stun continues to not trigger diminishing returns for Protection warriors who have the Warbringer talent.






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11

12.01.2011, 08:15

Zitat

Professions
  • Find Herbs, Fish, and Minerals are no longer canceled upon entering an Arena or rated Battleground.
  • A socket has been added to all crafted epic armor pieces that did not already have one.

Alchemy
  • Alchemist's Stones for Agility, Strength, and Intellect have been added.
  • The number of herbs required to create flasks has been reduced, while the Volatile Life needed has been increased slightly.
  • The drops from Tiny Treasure Chests have been improved slightly.

Archaeology
  • Archaeology finds now grant a guaranteed skill point up to 50 skill, and then no longer grant skill gains, as opposed to granting up to 100 skill very slowly.

Engineering
  • The Electrified Ether recipe now creates 2 to 3 Electrified Ether instead of 1.
  • The Heat-Treated Spinning Lure buff duration has been increased to 20 minutes, up from 5. In addition, the recipe now creates 2 at a time.
  • Synapse Springs now increase Agility, Strength, or Intellect (whichever is highest for the character).
  • Volatile Air now has an increased chance of dropping from rich mining nodes and Pyrite.

Jewelcrafting
  • Vivid Dream Emerald (new gem) provides resilience/spell penetration and can be purchased for 3 Illustrious Tokens.

Leatherworking
  • The 500 to 510 skill-up range for Leatherworking has been improved.

Tailoring
  • Darkglow Embroidery (Rank 2) now increases Spirit instead of restoring a flat amount of mana.

Items
  • Left Eye of Rajh: Chance of triggering increased.
  • The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%.
  • The PvP hunter 4-piece set bonus has been increased to 10% Focus regeneration, up from 5%.
  • The PvP warlock 4-piece set bonus has been redesigned. It now reduces the cooldown of Death Coil by 30 seconds.
  • The PvP warrior 4-piece set bonus has been redesigned. It now reduces disarm duration by 60% (does not stack with any Weapon Chains).
  • PvP trinkets will now clear disarm and silence effects.
  • Right Eye of Rajh: Chance of triggering increased.
  • Weapon Chains now reduce disarm duration by 60%, up from 50%.

Quests & Creatures
Tol Barad Peninsula
  • Spawn rates at Rustberg Village have been increased.
Quelle: MMO - Champion





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12

12.01.2011, 08:29

Endlich wurde was am Ingi gemacht:

  • Synapse Springs now increase Agility, Strength, or Intellect (whichever is highest for the character).
Darauf habe ich gewartet, sonst hätte ich Ingeneur wieder verlernt, d.h. nicht nur Caster bekommen alle 2 Minuten 480 Int. sondern alle bekommen den höchsten Stat den sie brauchen, dass heißt Bspw. bei meinem Schurken alle 2 min 480 Agi.
Danke, allgemein muss ich sagen die Patchnotes gefallen mir gut, auch die Änderungen an mancher Klasse, bin gespannt finde es geht aber in die Richtig Richtung.





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Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Vaskur[SotD]« (12.01.2011, 08:35)


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12.01.2011, 11:50

Zitat

Wo ist das problem wenn die Aktuellen Patchnotes auch bei uns im Forum stehen? oO Immerhin gehts hier um WOW. Wir sind eine WOW Gilde. Es gibt absolut keinen Grund, warum er die Patchnotes nicht auch hier hinstellt.
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14.01.2011, 07:23

Zitat


General
  • Human Illusion: This affect is no longer applied to worgen who travel into the Caverns of Time.

Guilds
  • We have redefined the definition of a Guild Group for 5-player dungeons.
    • If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
    • If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
    • If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
    • Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.

Dungeons & Raids
Blackwing Descent
  • The Dwarven Golem Council will now go berserk after 10 minutes in Heroic difficulty.
  • Atramedes will now go berserk after 10 minutes in Heroic difficulty.

Deadmines
  • Foe Reaper 5000's health has been reduced slightly. In addition, he now enrages at 40%, up from 30%.
  • While in Helix's Nightmare during the Vanessa VanCleef encounter, Helix is now larger a little easier to see.
  • The final rope swing while fighting Vanessa VanCleef has been removed. Players no longer need to swing off of the boat at the end of phase 3.
  • The ship teleporter now activates when Ripsnarl is first engaged, rather than when he is defeated.

Shadowfang Keep
  • Lord Godfrey should now face a random target when casting Pistol Barrage.

The Stonecore
  • Ozruk
    • He now does more melee damage.
    • There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter.
    • The cast time of Shatter has been increased to 3 seconds, up from 2.5.
    • Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.

Throne of the Tides
  • Commander Ulthok now does more melee damage.
  • Gilgoblin Poisoned Spear impact damage has been reduced slightly.

PvP
Tol Barad
  • The weekly PvP quest "Victory in Tol Barad" now awards 200 Honor Points and 3 Tol Barad Commendations.
  • Players can now see the status of Tol Barad on the World Map no matter where they are. The time to the next battle is displayed by zooming into the Tol Barad section of the map. The current controlling faction can be seen on the Eastern Kingdoms map.

Classes
Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Death Coil damage has been reduced by roughly 10%.

Blood
  • Heart Strike now deals 175% weapon damage plus 15% per disease, up from 120% plus 10% per disease.
  • Improved Death Strike now increases the damage of Death Strike by 30/60/90%, up from 15/30/45%.

Unholy
Glyphs
  • Glyph of Dark Succor (new glyph) raises the minimum healing done by Death Strike from 7% to 15% of maximum health, but only while in Unholy or Frost Presence.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.

Balance
  • Typhoon mana cost has been reduced by 50%.

Restoration
Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Restoration
  • Earth Shield can no longer be dispelled.
  • Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.

Glyphs
  • Glyph of Hex now reduces the cooldown by 10 seconds, down from 15.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Recklessness now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.
  • Slam change reverted (waiting on code change to make haste scaling more consistent with spell haste)

Professions
Enchanting
  • Three new enchants are available. They increase Agility by 50, Strength by 50, or Intellect by 50 respectively. Item level 300 or higher required. These new recipes are rare world drops.
  • Enchant Off-Handed - Superior Intellect now increases Intellect by 40, down from 100.

Engineering
  • The Heat-Treated Spinning Lure buff duration has been increased to 15 minutes, up from 5. In addition, the recipe now creates 2 at a time.
  • Volatile Air now has an increased chance of dropping from rich mining nodes and Pyrite with the Electrostatic Condenser.

Tailoring
  • Illusionary Bag now has 26 slots.

Items
  • Daybreaker Helm stats have been reallocated, lowering Strength and increasing parry rating.
Quelle MMO - Champion





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14.01.2011, 07:23

Zitat

  • Aimed Shot weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
  • Arcane Shot damage has been increased by 15%.
  • Hunters can now use Auto Shot while moving.
  • Cobra Shot change reverted (waiting on code change to make haste scaling more consistent with spell haste)
  • Steady Shot change reverted (waiting on code change to make haste scaling more consistent with spell haste)

Beast Mastery
  • Animal Handler now provides a passive 25% bonus to attack power, up from 15%.

Marksmanship
Survival
Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Retribution
Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Garrote now costs 45 Energy, down from 50.

Combat
  • Blade Flurry is now a toggle that can be turned off by pressing the button again.

Subtlety
Glyphs
  • Glyph of Garrote now increases the duration of Garrote by 1.5 seconds, down from 2.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
Quelle MMO - Champion





Verlieren ist eine Option , Aufgeben aber Niemals.

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14.01.2011, 07:23

Zitat

Restoration
  • Earth Shield can no longer be dispelled.
  • Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.

Glyphs
  • Glyph of Hex now reduces the cooldown by 10 seconds, down from 15.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Recklessness now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.
  • Slam change reverted (waiting on code change to make haste scaling more consistent with spell haste)

Professions
Enchanting
  • Three new enchants are available. They increase Agility by 50, Strength by 50, or Intellect by 50 respectively. Item level 300 or higher required. These new recipes are rare world drops.
  • Enchant Off-Handed - Superior Intellect now increases Intellect by 40, down from 100.

Engineering
  • The Heat-Treated Spinning Lure buff duration has been increased to 15 minutes, up from 5. In addition, the recipe now creates 2 at a time.
  • Volatile Air now has an increased chance of dropping from rich mining nodes and Pyrite with the Electrostatic Condenser.

Tailoring
  • Illusionary Bag now has 26 slots.

Items
  • Daybreaker Helm stats have been reallocated, lowering Strength and increasing parry rating.

Quelle : MMO Champion





Verlieren ist eine Option , Aufgeben aber Niemals.

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Vaskur[SotD]« (14.01.2011, 07:29)


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14.01.2011, 07:24

Zitat

Völker




  • Die Volksfähigkeit der Draenei, 'Gabe der Naaru', heilt das Ziel nun im Verlauf von 15 Sek. um 20% seiner Gesundheit, statt einen skalierenden Wert.
  • Die Volksfähigkeit der Zwerge, 'Steingestalt', verringert nun jeglichen erlittenen Schaden um 10%, statt die Rüstung um 10% zu erhöhen. Bei Nutzung erhöht sie zudem die Größe des Zwerges.
  • Die Volksfähigkeit der Gnome, 'Entfesselungskünstler', hat nun eine Abklingzeit von 1,5 Min., von 1,75 Min. herabgesetzt.
  • Die Abklingzeit der Volksfähigkeit der Menschen, 'Jeder für sich', wurde von 3 Min. auf 2 Min. heruntergesetzt.
  • Die Volksfähigkeit der Nachtelfen, 'Schattenmimik', kann nun in verwandelter Gestalt genutzt werden.
  • Die Volksfähigkeit der Tauren, 'Kriegsdonner', kann nun in verwandelter Gestalt genutzt werden.
  • Die Volksfähigkeit der Worgen, 'Finstere Pfade', hat nun eine Abklingzeit von 2 Min., von 3 Min. herabgesetzt. Zudem ist die Fähigkeit nicht mehr von der globalen Abklingzeit betroffen. Zusätzlich ist die Erhöhung des Bewegungstempos jetzt mit vorhandenen Boni stapelbar, kann jedoch nicht aktiviert werden, während 'Sprinten' oder 'Spurt' aktiv sind (und diese Fähigkeiten können nicht aktiviert werden, während 'Finstere Pfade' aktiv ist).
Offiziele "Deutsche" Patchnews

>> Hier Klicken <<





Verlieren ist eine Option , Aufgeben aber Niemals.

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Vaskur[SotD]« (14.01.2011, 07:31)


Warzolan[SotD]

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14.01.2011, 16:43

Hab ich das richtig verstanden, dass Patch atm aufm PTR aufgespielt wurde und dann in 3-4 live geht?

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19

14.01.2011, 17:41

Dauert noch nen wenig, bis der Live geht.





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Warzolan[SotD]

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20

14.01.2011, 18:12

Hab ich das richtig verstanden, dass Patch atm aufm PTR aufgespielt wurde und dann in 3-4 Wochen live geht?
da fehlte ein wort^^

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